An army breaks against the walls of a fortress city

Press Kit  ·  PC / Steam  ·  Real-Time Grand Strategy

Magna Conquest

A fully real-time medieval fantasy grand strategy game where the campaign never pauses — and a single battle can hold 100,000 units. Developed by one person.

100,000 Units simulated simultaneously in a single battle — while the campaign world keeps running

Trailer

Watch on YouTube · source MP4 in the press assets folder.

News

2026-08-17

“Up to 100,000 Units on a Single Battlefield” — Magna Conquest Reveals First Trailer

Magna Conquest, a large-scale medieval fantasy strategy game where campaign management and battles unfold continuously in real time, has released its first official trailer, offering an early look at the game’s core features.

Read the full release

Currently in development by Korean solo development studio CH4WORKS, Magna Conquest is a grand strategy game for PC that combines kingdom management and massive-scale warfare within a single real-time world. Time continues to pass even while players are managing their nation on the campaign map, allowing them to switch to the battlefield at any moment and directly command their armies. The game is currently being developed for release on Steam, with a specific launch date to be announced at a later time.

The newly released first trailer highlights Magna Conquest’s large-scale warfare and real-time strategy systems. One of the game’s defining features is its ability to simulate up to 100,000 units in a single battle. Players can deploy infantry, cavalry, archers, siege weapons, legendary heroes, and powerful magic while making tactical decisions involving troop positioning, logistics, and battlefield control.

The world continues to evolve even while battles are underway. Each nation pursues its own objectives, expands its territory, strengthens its economy, and develops changing diplomatic relationships. While the player is directly commanding forces on the battlefield, other factions and events across the world continue to progress, making it necessary to consider not only individual battles but also the broader political and strategic situation across the continent.

Kingdom management is another major part of the game. Players can develop cities, construct infrastructure, manage resources, and strengthen both their economy and military. Diplomatic systems include alliances, treaties, vassal management, and various ways to exert influence over rival nations. As each faction acts according to its own goals, every campaign can present different opportunities and threats.

Players can also shape the long-term development of their kingdom through research and hero progression. An extensive research tree allows new military doctrines, economic advancements, and strategic abilities to be unlocked depending on the player’s chosen direction. Legendary heroes feature their own unique traits and can be developed through dozens of skills and specialized equipment, allowing them to focus on areas such as command, combat, magic, logistics, and economics.

Large-scale world events and faction-specific storylines are also planned to influence the course of each campaign. Events such as horde invasions and necromancer uprisings can threaten the entire continent, forcing players to revise their strategies or form new alliances. Each faction will also feature its own storyline, exclusive quests, objectives, and challenges centered on its history, ambitions, and fate.

In addition to single-player, campaign multiplayer will also be supported. Multiple players will be able to control independent kingdoms within the same persistent real-time world, engaging in diplomacy, trade, alliances, rivalry, and warfare. Each player’s decisions can influence the shared history and balance of power within the campaign.

Magna Conquest is being developed by a solo developer at CH4WORKS, who is responsible for the game’s engine, simulation systems, rendering, interface, and overall content. The game is planned for release on PC via Steam, while its launch date and pricing have yet to be announced. More information about the game and its first official trailer can be found on the official Youtube channel.

The Game

Lead a kingdom in a real-time medieval fantasy grand strategy where the campaign world and battles unfold simultaneously. Command armies of up to 100,000 units while shaping your realm through diplomacy, kingdom management, research, and legendary heroes in single-player or campaign multiplayer.

A Living World That Never Stops

Magna Conquest is a fully real-time medieval fantasy grand strategy game where the campaign world and battles unfold simultaneously. Switch seamlessly between ruling your kingdom and commanding battles as both continue to progress in real time. Kingdoms expand, economies grow, diplomacy evolves, and armies clash in one persistent living world. Rule your kingdom, command colossal armies, research new technologies, develop legendary heroes, and reshape the fate of the continent.

Epic Battles with up to 100,000 Units

Command armies of unprecedented scale with battles featuring up to 100,000 units simultaneously. Lead infantry, cavalry, archers, siege engines, legendary heroes, and devastating magic across vast battlefields where positioning, logistics, and tactics determine victory.

Deep Kingdom Management

Develop thriving cities, construct infrastructure, manage resources, strengthen your economy, and expand your realm. Every decision shapes your kingdom's prosperity, military strength, and long-term future.

Complex Diplomacy

Forge alliances, negotiate treaties, manage vassals, influence rival kingdoms, and navigate an ever-changing political landscape. Every nation pursues its own ambitions, creating new opportunities—and new threats—throughout every campaign.

Research and Technology

Advance your civilization through an extensive research tree, unlocking new military doctrines, economic improvements, and strategic capabilities. Adapt your technological progress to support your long-term strategy and your nation's unique path.

Legendary Heroes

Recruit powerful heroes, each with unique traits that shape both your kingdom and your armies.

Develop every hero through dozens of unique skills and exclusive equipment, creating commanders specialized in leadership, warfare, magic, logistics, economy, and many other roles. With flexible progression and distinctive traits, no two heroes need to develop the same way.

Dynamic World Events & Faction Storylines

Every campaign is shaped by major world events that can transform the balance of power. Face continent-wide crises such as Horde Invasions, Necromancer Uprisings, and other world-changing threats that demand new strategies and alliances.

Every faction also follows its own unique storyline, featuring dedicated quests, objectives, and challenges that reveal its history, ambitions, and destiny.

Campaign Multiplayer

Experience the entire grand campaign with multiple players in one persistent real-time world. Every ruler controls an independent kingdom, creating a dynamic landscape of diplomacy, trade, alliances, rivalry, and war where every player's decisions shape the course of history.

Screenshots

Tens of thousands of units in a single winter engagement
Necromancer uprising — the dead march in the thousands
Battle lines across open ground at dusk
Cavalry charge into a broken flank
Cavalry melee under dust
Battle magic on the right wing
Monstrous infantry and warded lines collide
A battlefield that runs to the horizon
Winter campaign
Holding formation behind a ward
Command view — squad banners, strength and hero markers
Directing a full army in real time

Full-resolution PNG originals are in the asset folder.

Developer & Contact

Magna Conquest is made by CH4WORKS, a one-person studio in South Korea. Engine, simulation, rendering, interface, and content are the work of a single developer.

ch4worksstudio@gmail.com

Press and content creators are welcome to get in touch. Interviews are available on request.